BackgroundThe purposes of this resource are many but one of the overarching outcomes is to understand that there is a grammar and syntax to NewMedia. Similar to the way we marshal the parts of speech to communicate through written or spoken forms, NewMedia has its own grammar. To communicate effectively through this new medium, one must understand principles of design and layout as well as the craft of using the technology tools.
We think nothing of spending most of our formal schooling immersed in a system that uses textual symbols to communicate understanding. Time is spent fine-tuning grammatical structures, memorizing spelling, and practicing verbal communication skills. NewMedia encompass this literacy but expands it to include visual and auditory forms of communication. Visual-spatial and auditory forms of expression require new skills and critical perspectives and may foster fresh insight and understanding. (Steed, 2001) The K-12 curriculum is changing and is reflecting 21st Century Learning which encourages students to create representations of their ideas beyond textual compositions. The resources in this web site can inspire and direct the creation process with the intent of improving design skills, technical skills, and the ability to communicate. It is all about telling a story and the communication of ideas. Design is UBIQUITOUSEverywhere you look you see design. Design is the conscious placement of elements to communicate a message. John McWade (2013) suggest that:
Ready or not, our modern world has made designers of all of us. In a world drenched in multimedia elements it is imperative that leaners become effective communicators by being good designers.
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PurposesHere are the main purposes of NewMedia:
OutcomesLearners using this resources will come to understand that:
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References
McWade, John. (2013). Before & after: Things every designer should know. Lynda.com. Retrieved from
http://www.lynda.com/Design-Page-Layout-tutorials/Before-After-Things-Every-Designer-Should-Know/
Steed, M. B. (2001). 3D visualization: Using 3D software to represent curricular concepts. Learning and Leading with Technology, 22(3), 14-20.
http://www.lynda.com/Design-Page-Layout-tutorials/Before-After-Things-Every-Designer-Should-Know/
Steed, M. B. (2001). 3D visualization: Using 3D software to represent curricular concepts. Learning and Leading with Technology, 22(3), 14-20.